青年中文青年中文

memory bandwidth的意思

memory bandwidth中文翻譯:

[計]存儲帶寬

相似詞語短語

inadequate bandwidth───帶寬不足

high bandwidth───高帶寬

low bandwidth───低帶寬

memory───n.記憶,記憶力;內存,[計]存儲器;回憶;n.(Memory)人名;(英)梅默里

remember memory───記住記憶

sensory memory───感覺記憶,感官記憶

memory e───存儲器e

semantic memory───[計]語義存儲器;語義記憶

our memory───我們的記憶

雙語使用場景

By doing so, you will reduce the memory bandwidth by half.───因為這樣做,你也可以減少一半的內存帶寬。

GPU is often limited by fill rate or memory bandwidth.───GPU常常受限于填充率和存儲器帶寬。

These workloads heavily use either the floating-point units or the memory bandwidth.───這些工作負荷會占用大量的浮點單元或內存帶寬。

It includes a number of optimizations that minimize memory bandwidth and therefore make it ideal for smaller, portable devices.───它包含了很多的優化,可最小化內存帶寬,因而更適合于小型的便攜設備。

Memory bandwidth is one of the main bottlenecks in low-end systems for ATM UNI.───內存帶寬是低端系統用于ATMUNI時的主要瓶頸之一。

Each time data traverses the user-kernel boundary, it must be copied, which consumes CPU cycles and memory bandwidth.───數據每遍歷用戶內核一次,就要被拷貝一次,這會消耗CPU周期和內存帶寬。

For 2D graphics, the operations needing acceleration are those limited by memory bandwidth--large area fills and copies.───對于2D圖形,需要加速的圖形操作是那些被內存帶寬所限制的--巨大的區域填充和復制。

However, all the 64-bit objects take up more space, more cache space, more memory bandwidth. . .───然而,所有的64位對象都會占用更多空間,更多緩存空間,更多內存帶寬……

This embodiment adds more memory bandwidth local to the graphics processor in order to reduce the interference on the central processor.───這個實施例增加了圖形處理器本地的更多存儲器帶寬,以便降低中央處理器上的干擾。

英語使用場景

Off-chip memory latency is mainly determined by DRAM latency, and memory bandwidth is determined by data transfer rate through the memory bus.

POWER7 provides increased processor core density per chip or socket, improved multithreading support, and improved core memory bandwidth (discussed below).

We evaluate the effective memory bandwidth of the crossbar as a processor - memory interconnection network for multiprocessors.

The course of their work in graphics, Z buffer, frame buffer and texture buffer memory bandwidth will be substantially occupied resources.

Each time data traverses the user-kernel boundary, it must be copied, which consumes CPU cycles and memory bandwidth.

This is the fastest way of animating, but its memory bandwidth is too high.